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Showing posts from January, 2023

Lara Croft Go CPS case study

  Language 1) Who is Lara Croft and when did she first appear in a video game? Lara Croft was Tomb Raider when she first appeared in video games. 2) What classic films influenced the creation of Lara Croft and the Tomb Raider games? Lara Croft  and the Tomb Raider games was influenced by Indian Jones. 3) How has Lara Croft and Tomb Raider moved beyond just being a videogame? Lara Croft moved beyond the video games by featuring in magazine covers and films. 4)  What devices can you play Lara Croft Go on? Lara Croft Go is played on mobile through app store. 5) What type of game is Lara Croft Go? Lara Croft Go is an action - adventure game. 6) How does Lara Croft Go use narrative (story line) to make the game enjoyable for the audience? she want people to play the game and enjoying it 7) What iconography can be found in Lara Croft Go? How does this help communicate the  genre  of the game? Lara croft go is a game that you can play if you want 8) What other characters or enemies feature in

TV assessment learner response

 Learners Response 1) Type up your feedback from your teacher in full (you do not need to write marks/grades if you do not wish to). WWW: Abdirahim - you are able to recall key events that take place in His Dark Materials episode. EBI: Read the questions carefully! Let the teacher write on your behalf and take extra time. 2) Look at the mark scheme document linked above. Write an answer for question 1.1 on mise-en-scene Example 1: Lyra's deamon changes into a magpie Example 2: Setting in an empty place suggests there is a problem. 3) Look at question 1.2. Write  ONE  narrative feature in the extract you could have written for this answer. Lyra and  Will are seen as the heroes as they are chasing the two girls who are seen as the villains. 4) Now focus on question 1.3.  Write down  ONE  answer for this question about how the extract targeted a family audience. Based on the clip shown, I agree with with the statement because you seen more young actors and this means that this is targ

Fortnite player

  1) At the time of the article, how many Fortnite players were there worldwide? (Bonus question - how many are there now? Try Googling it.). Over 400 million player 2) Why is it so popular? What are the audience pleasures of the game? Fortnite allows players to use different skills. It is a great game for stealth.  Many players come out at the top without firing their weapons once 3) Why might some people criticise Fortnite? Fortnite is exposing children to violence Young people are getting addicted to the game It encourages children to spend money Also a culture has been made to shame kids for not have the latest digital outfits or skins 4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain  why . Dark patterns are deceptive online techniques used to nudge users into doing things they did not intend to do.
  ) What were the first videogames like? Simplistic game play, not a lot of colour or skill needed to play the game Lots of focus on space Arcade games 2) How have videogames changed over time? Developed in consoles e.g Nintendo (Japanese console) created more platform character based games, e.g Super Mario Brothers and Legend of Zelda. Technology evolves which led to hand held devices e.g gamebay More interactive features to use controllers differently e.g Nitendi Wii 3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames? Having a game with a good story line is important as people can relate to the game and enjoy the experience. Able to connect with the characters and play until the story unfolds. The visual is important as people can see and experience the game and where it is going to. It is important to challenge the player as this makes it more exciting and the pl